Underappreciated Video Game Characters #2: Gooey

I’m Watch Da Birdie and this is the second installment of Underappreciated Video Game Characters, a reoccurring segment of my blog where I take a look at a minor character from a popular video game series who never got the love they deserve:

A Gooey Draws Near!
A Gooey Draws Near!

Today’s U.V.G.C. is Gooey from the Kirby series who made his debut in Kirby’s Dreamland 2 as a minor character followed by becoming the secondary player character in Kirby’s Dreamland 3 before disappearing off the face of the earth. Why did this happen? Well, this story involves two men that we have to talk about first…

Have you ever made a game?
Have you ever made a game?

This is Masahiro Sakurai, who probably needs no introduction—he’s the “Super Smash Bros. guy”, the man who’s either responsible for giving your favorite classic Nintendo character a boost in popularity or destroying their legacy. Sometimes he does this simultaneously, as could be argued for Captain Falcon’s portrayal post-Smash Bros. being heavily influenced by his fighting game role with his role as an F-Zero pilot basically serving as dressing for the memetic martial artist he’s become.

Looking a little pale there, Kirby.
Looking a little pale there, Kirby.

But before he became “the Super Smash Bros. guy” Sakurai was responsible for the creation of Kirby, one of Nintendo’s most memorable mascots. Despite being the creator of Kirby Sakurai isn’t as involved with the series as you might think, his only major contributions mainly occurring at the onset of the franchise as the director of the original Kirby’s Dream Land, the follow-up Kirby’s Adventure which established Kirby’s trademark pinkness and copy ability, Kirby Super Star, which many consider to be the height of the franchise, and the spin-off Kirby Air Ride, a game that ultimately led to Sakurai growing tired of the sequel-based industry and leaving HAL Laboratory. He contributed a bit to other Kirby games, such as lending his voice to Kirby 64 and helping direct the GBA remake of Kirby’s Adventure, but ultimately those first four games can be considered his career with Kirby.

Clearly the pink shirt signifies his involvement with Kirby!
Clearly the pink shirt signifies his involvement with Kirby!

And this is Shinichi Shimomura. He’s not as well known as Sakurai, but he’s just as important to the Kirby franchise as he served as the map designer for various games, Super Star includedbefore going on to direct the “Dark Matter Trilogy” of Kirby’s Dreamland 2, Kirby’s Dreamland 3, and Kirby 64. But I lied, because the Shinichi Shimomura pictured here is not OUR Shinichi Shimomura. He’s a different Shinichi Shimomura who opened up a company called PARK DESIGN in 2007. As far as I know there’s no picture of Nintendo’s Shinichi Shimomura anywhere online, and information on him is bizarrely sparse.

What happened to him? Well, for a while it was rumored he retired to become a park designer, the Shinichi Shimomura seen here, but the timeline doesn’t make sense as the online profile for this man lists his birth as 1976, meaning he would’ve been working for HAL Laboratory on Kirby’s Adventure when he was in High School. Unless this man has for some reason decided to completely hide any involvement with Kirby by lying about his date of birth, or he was secretly a child prodigy, this isn’t our Shinichi Shimomura.

The other popular rumor is that he died in 2003, explaining why he never was credited in any game ever again and everything he brought to the Kirby series—including Gooey—was more or less retired suddenly without any explanation. Speaking of which, what did Shinichi Shimomura bring to the table anyway? Well, let’s talk about the Kirby games he was mainly known for—the “Dark Matter Trilogy”.

!?
!?

The “Dark Matter Trilogy” is a fan moniker given to the trio of Kirby’s Dreamland 2, 3, and Kirby 64, all of which involve the dark space entity known as Dark Matter who repeatedly tries to take over Popstar, and later Ripple Star, by consuming it in darkness and possessing various characters such as King DeDeDe. Why it does this is unknown, its popularity probably stems from the fact it’s such an enigmatic villain and one could say it inspired future Kirby games to feature unsettling boss monsters in an otherwise saccharine series. Dark Matter itself hasn’t appeared since 64 in a major role, though other games have implied it may have lived on.

Pictured: Jigglypuff and Hamtaro try to outrun Boss Bass
Pictured: Jigglypuff and Hamtaro try to outrun Boss Bass

The first game in the series, Kirby’s Dreamland 2, was released for the Game Boy in 1995 and was Shimomura’s first role as Kirby’s director. From my understanding this title was an attempt to take Kirby back to his roots before re-inventing him for Super Star, and thus it’s a rather simple platformer with not a lot of flair. It’s not particularly difficult and Kirby only has seven primary Copy Abilities this time around to utilize. Furthermore said Copy Abilities only have one basic function as opposed to the movesets they’d later get in Super Star.

Getter 1! 2! 3! Scramble!
Getter 1! 2! 3! Scramble!

A way around this limited selection comes in the form of Animal Friends, which Kirby can ride. Each Animal Friend has its own passive ability, with Rick the Hamster running fast, Coo the Owl flying fast and allowing Kirby to inhale in the air, and Kine the Sunfish swimming fast and allowing Kirby to inhale in the water, thus making certain levels easier or harder depending on the Animal Friend you select. Furthermore when Kirby is riding an Animal Friend they change his currently Copy Ability to a different variation, and thus instead of seven measly Copy Abilities you technically have twenty-one.

Kirby Dreamland 2, or a Pennsylvania frat party?
Kirby Dreamland 2, or a Pennsylvanian frat party?

Gooey makes his first appearance here though in an extremely minor role. If you already have the Animal Friend from a previous level that a room would normally give you, Gooey instead appears and heals you. Not much explanation is given about Gooey beyond the fact he’s a “good” piece of Dark Matter. On occasion a female Gooey will instead appear and give you a 1UP, but she’s not canon—she replaces a character from a Japanese-only game in the original.

American Kirby before he went hardcore.
American Kirby before he went hardcore.

The next game, Kirby Dreamland 3, wasn’t released till 1997 in American and then didn’t hit Japan till 1998—and everyone else didn’t get it till it was re-released on the Virtual Console in 2009. This game didn’t get a lot of love due to following up Super Star, and being released during the N64-era, and that’s a shame because it’s a very solid game and my personal favorite. It’s slower than Super Star, and isn’t as immediately as nice looking though graphically it’s pretty powerful for the Super Nintendo, plus it lacks the insane amount of Copy Abilities introduced in Super Star making it come across as a bit archaic.

On the other hand I enjoy the slower style a bit as I feel the game is a bit harder than Super Star, due to how Kirby is far more vulnerable and lacks the amount of tools available to him he had in Super Star, and going for the Heart Stars for 100% completion introduces a fair amount of challenge with some probably requiring a guide. I’m not a fan of the mini-games though, especially the one where you have to memorize a sound which I find extremely difficult, but otherwise I’d say give this game a shot if you have the Wii or Wii U.

I miss these guys.
I miss these guys.

Though Dreamland 3 only introduces one measly new power in the form of Clean involving Kirby using a broom—though to be honest I love this power and want it to return—there are three additional Animal Friends introduced in the form of Nago the Cat, Pitch the Bird, and Chuchu the Octopus(?). Nago can perform a triple-jump and rolls Kirby along like a ball, Pitch is a weak flyer but his small size leads to some pretty creative moves, and Chuchu sits atop Kirby like a hat and can hover as well as cling to ceilings. They’re just as fun as the original three and they introduce their own variations of Copy Abilities, giving the game a grand total of forty-eight variants. And many of them, while gimmicky, are quite fun to mess around with such as Pitch turning into an R.C. Plane and Chuchu flying on a broom like a witch.

Best Friends Forever---yeah, right.
Best Friends Forever—yeah, right.

The other big addition to Dreamland 3 is of course the topic of this post, Gooey! No longer a minor character Gooey was promoted to full-on playable status as either a CPU-controlled ally or Player 2. Gooey is near identical to Kirby except for the fact he can use his tongue instead of sucking in foes meaning he can eat enemies underwater unlike Kirby, though he can’t eat multiple foes. He has the same Copy Abilities as Kirby, and can pair up with Animal Friends, though with the latter only one character can at a time.

RERORERORERO~
RERORERORERO~

While the idea of Partners were introduced in Kirby Super Star, the gameplay was asymmetrical as the Partners didn’t have access to the same skills as Kirby and were ultimately under his control, able to be called away at an instant or changed into another form without their control. Gooey, on the other hand, introduces a neat form of symmetrical gameplay that feels like an early version of the co-op/competitive style that later Nintendo games would utilize where the second player can either be a helper or hindrance. He can summon himself from Kirby’s health, putting Kirby in a dangerous situation; he can steal Copy Abilities that Kirby was going after, or Animal Friends; he can ruin certain Heart Star objectives, and to call him back Kirby must chase him and devour him. There’s a certain amount of mischief to be have when playing as Gooey, and multiplayer in this game is a lot of fun. As I said before though the CPU can also control Gooey, but he comes across as a big hindrance most of the time and might not be worth it. You can repeatedly absorb him and summon him to keep your life bar at one bar infinitely as long as you don’t get hit while doing so, which is a fun little trick.

Much Ado About Nothing
Much Ado About Nothing

Oh, and there’s also Ado, the only humanoid character introduced like ever in the Kirby series and a fan favorite despite her (or his?) limited appearances. In Dreamland 3 he appears as a possessed boss who summons various enemies, some new, some classic, for Kirby to fight. Though this character only makes one more major appearance, the style of her fight would be re-used in other Kirby games with different bosses.

Cute Boxart + Lack of Positive Reception = Hardcore American Kirby?
Cute Boxart + Lack of Positive Reception = Hardcore American Kirby?

And finally the Dark Matter Trilogy ended with Kirby 64, Shimomura’s penultimate game (he was involved with the remake of Kirby’s Adventure for the GBA alongside Sakurai as co-director, but the full extent of his contribution is unclear) before seemingly disappearing off the face of the earth. Like Dreamland 3 it’s a slower and simpler game than Super Star, and only features seven Copy Abilities with one basic move apiece. Thankfully Kirby can now combine each power with another, doubling one power included, for a total of forty-nine variants and many of them are pretty creative such as “Darth Maul Kirby” and “Golem Kirby”, though with many of them being gimmicky.

I don’t like 64 as much as Dreamland 3, and once more it came out pretty late in its console’s life-cycle that it felt archaic, but it’s a solid game that every Kirby fan should try out once. Though the game does feature the return of Dark Matter, the Animal Friends were exorcised (since they basically are made redundant by the Fused Copy Abilities) as was poor Gooey with no multi-player mode outside of various mini-games which is a shame. You do get to “ride” on DeDeDe at certain parts of the game which is pretty fun, and Waddle Dee lends a hand as well, but I miss the extended cast from Dreamland 3.

"Punished" Ado
“Punished” Ado

One oddity though is that there’s a seemingly new painter introduced named Adeleine who may or may not be Ado—they’re virtually the same character bar some visual differences, though all the characters have a slight re-design here, and many speculate that “Ado” is a translation issue due to limited text space in 3 and that her name was always intended to be Adeleine (“Ado” coming from the Japanese pronunciation) and they’re the same character. Others view Ado as a guy, and Adeleine as his female counterpart. Adeleine is the only character referenced nowadays in official sources so it seems they are one-in-the-same, though this is still a source of much controversy among Kirby fans.

The Dream Land is dead.
The Dream Land is dead.

After the Dark Matter Trilogy Kirby suffered a bit of growing pains as the series relied on spin-offs and “lesser” handheld titles as all the 3D games planned ended up in development hell for one reason or another. It was during this time Shimomura “died” and with him most of his original characters were written off, possibly out of respect or simply because they didn’t fit the canon the series began to establish. In recent years there’s been a slow revival of various elements of the Dark Matter Trilogy, such as the original three Animal Friends making cameos alongside Adeleine, but poor Gooey hasn’t been heard of since Super Smash Bros. Melee included him as a trophy and a recent appearance as a sticker in Planet Robobot.

#Gooey4Switch
#Gooey4Switch

And that’s unfortunate because while I thought Return to Dreamland had a fun concept for multiplayer, the lack of Gooey was quite disappointing to me since he was a fun little counterpart to Kirby. The Luigi/Diddy Kong of the Kirby series basically, and while I have nothing against DeDeDe, Waddle Dee, or Meta Knight none of them have the same charm as Gooey to me. I’ve heard that he was a requested character for Smash Bros. back during the 64-era and I think it’d be amazing if Sakurai included him as a “clone” of Kirby, though I’ve heard rumors he’s apparently disdainful of anything introduced to Kirby that he wasn’t involved with. I don’t know if this is true or not, but it sounds plausible since Kirby’s representation in Smash Brothers is heavily weighed towards the games he was involved with, Smash 4 notably lacking a Kirby stage inspired by any of the new mainline games that have been released.

So, I’ll end this post by saying I hate Super Star. But that’s another lie because it’s an amazing game and could be considered Sakurai’s magnum opus. I hate though how it’s become the only Kirby game that matters, the game that all the new mainline games borrow from. The crazy movesets and multitude of Copy Abilities have gotten stale after four games (if you count Super Star Ultra) in a row and I’d love to see a return to the slower style of Dream Land with a smaller selection of powers paired with a unique combination system, preferably the return of the Animal Friends. And, of course, a haphazardly fun multiplayer mode featuring the return of Gooey.

 

 

Underappreciated Video Game Characters #1: Ninji

I’m Watch Da Birdie and this is the first installment of Underappreciated Video Game Characters, a reoccurring segment on my blog where I take a look at a minor character from a popular video game series who never got the love they deserved…

ninji_smb2

Today’s U.V.G.C. is Ninji from the Super Mario Bros. series. Ninji was one of the many enemies who debuted in the NES title Super Mario Bros. 2, though by now I assume you know the full story concerning this game and its place in the Mario canon.

Doki Doki Panic
Doki Doki Panic

If not, and if you’re reading this blog I’m honestly surprised you don’t, the Super Mario Bros. 2 that we got here in the U.S., and basically everywhere else outside of Japan, was actually a modified version of a Japanese Famicom Disc System game known as Yume Koujou: Doki Doki Panic. I won’t go into too much detail here about this game, because plenty of other sites have covered it in-depth, but the important thing to know is that the game originally starred an Arabian nuclear family who were replaced by Mario and friends when it was transformed into a Mario title.

Doki Doki Panic was a joint-project between Nintendo and Fuji Television.
Doki Doki Panic was a joint-project between Nintendo and Fuji Television.

But while some people argue that this game isn’t a true Mario title because of its origins, that’s not necessarily true—from my understanding Shigeru Miyamoto was heavily involved with its development, more so than he was with the “true” Super Mario Bros. 2 Japan got, and Japan eventually saw the modified version of Doki Doki Panic released as Super Mario USA so it is, indeed, ultimately what I’d consider to be a canon entry in the Super Mario series. Though it isn’t referenced as often as the original Super Mario Bros. and 3 are, many elements from it have become iconic such as being the first game to give Mario and Luigi different attributes which is now a series mainstay in almost every title featuring the two as playable characters.

Anyway, what younger players may not know when they play this game—and it’s widely available through the Virtual Console, with both the original NES version and the GBA remake offered on the Wii U—was that Mario, Luigi, Toad, and Princess Peach were the only Mario characters really added to the game. Sure, a decent amount of graphics from Doki Doki Panic were switched out for recognizable Mario elements like the classic mushroom, star, and shell (thankfully replacing a blackface sprite) but it’s not like they replaced every single enemy in the game with a Mario one.

In fact, quite a few enemies introduced in this game would go on to become Mario mainstays—four in particular standout:

birdoSMB2
Known originally as “Birdette”.

First is of course Birdo, who might be one of Nintendo’s oddest yet simultaneously greatest characters of all time. There’s been plenty written about this character around the net, and I honestly think she deserves her own book examining her history and what that says about gaming’s use of gender, so I won’t go too in-depth about her here. Birdo began as a reoccurring Mini-Boss in Doki Doki Panic before disappearing for a while till being brought back into the spotlight during the N64-era as a counterpart to Yoshi, one could even say a “love interest”, in the various spin-off titles. Her appearance in recent years in other games, such as the Japanese-only Captain Rainbow and the various Mario RPG titles, have been a bit subversive in the fact they reference the mystery concerning Birdo’s “gender”, a topic which I think is quite tricky to talk about so I’ll save that for another time. Birdo’s an awesome character regardless and is surprisingly popular despite her odd origins and somewhat off-putting design—she doesn’t seem to have the same “hatedom” as Waluigi and Tingle do at the very least.

shyguysmb2
Shy Guy is known as “Heihou” in Japan—thus why it says “Hei ho!” in its voiced appearances.

Then there’s Shy Guy, who acted as the central goon of Doki Doki Panic—the “Goomba”, if you will—which fit since “masks” were a big motif in the original version. The reason for this was to tie into a Fuji TV event that had a Rio De Janeiro Carnival theme going on (no clue why there’s also the whole Arabian motif too), but when it was turned into a Mario title most of the mask elements were exorcised in favor of the more fitting mushroom blocks with only Shy Guy and Phanto really remaining. Shy Guy disappeared for a bit like Birdo, being absent from Super Mario Bros. 3 and Super Mario Bros. World, but returned in Yoshi’s Island once more as the central goon. Some people joke that its appearance in Super Mario Bros. 2, which takes place in a dream world, is due to childhood trauma experienced by Baby Mario. Shy Guy went on to become primarily associated with the Yoshi series but since then has gained more and more prominent roles in titles not featuring Yoshi, and has become a popular playable character in the spin-off titles such as Mario Kart. Mario Kart 7 marked his first fully playable appearance in the Mario Kart series and featured a stage heavily inspired by Doki Doki Panic. He’s pretty much the best Mario Kart character ever.

bobombsmb2
I’m kind of surprised in a post-9/11 world Nintendo still has a walking bomb as a mascot.

Next is Bob-omb, who technically has appeared far more than the other two combined—and may be one of the most prolific Mario enemies of all time—but never really gained the same following as they did. This is probably due to the fact that it’s more of a living item than a character in many instances and very rarely do playable ones appear outside of the Paper Mario series, so it’s harder to identify with it. Bob-omb’s role as an enemy or item is pretty obvious just by looking at it, it explodes of course, and so it’s become an iconic design that even those unfamiliar with Mario would probably recognize. While Birdo and Shy Guy took a break after Doki Doki Panic, Bob-omb was quickly brought back for Super Mario Bros. 3 and played a fairly major role in Mario’s first foray into 3D as both an ally and a foe in Super Mario 64. It has since basically appeared in every Mario title in some form. Despite this, it wasn’t till I watched Scott Pilgrim that I realized its name was “Bob-omb”, and not “Bomb-omb”. The latter is far more catchy and rolls off the tongue easier if you ask me.

pokeysmb2
Pokey, man.

Finally there’s Pokey, who is the odd-one-out since nobody really loves this character—most players probably forget about him unless they’re playing a game where he appears—yet he’s surprisingly prolific. In Doki Doki Panic he appeared as an enemy who could have his individual segments separated, either by throwing them at you or by picking them off one-by-one (isn’t it a bit odd you can stand on the cactus enemy?), and that’s remained his key attribute in future titles. He missed out on Super Mario Bros. 3 but was back for World in a small role and has appeared in basically every main game since, though he’s usually limited to the desert levels. Due to his body shape he’s never had a playable role in a spin-off though, and none of the RPGs really had a well-written Pokey character, so despite appearing frequently he’s yet to gain a following.

Beyond these four the rest of the enemies introduced in Doki Doki Panic have either entirely disappeared, or have very few appearances elsewhere. But there was one enemy who appeared in Doki Doki Panic who had a lot of promise, and seemed like he was destined for bigger things, but never quite became a Mario star…

ninjismb2
Na na na na na na na na~

And that’s of course the actual topic of this blog, Ninji. Known as “Hakkun” in Japan (presumably named for famous ninja Hattori Hanzo, or so most people seem to believe), he appeared in Doki Doki Panic as a minor enemy with two variants: one Ninji would simply jump in place, and thus could be used to reach higher ground, while the other would run at you before jumping suddenly to catch you off guard. Mechanically he wasn’t as interesting as Birdo, Bob-omb, or Pokey, who each used the “pick-up” mechanic of Doki Doki Panic in a unique way, but he was quite cute and seemed a nice fit for the Mario-verse.

While nowadays we identify Ninji as, well, a ninja, it seems originally there was some miscommunication going on with the creators of the game and the people responsible for marketing it as Ninji’s official art seen above which appeared in both the Doki Doki Panic manual and the Super Mario Bros. 2 manual makes him resemble some kind of strange bat, his buttons switched out for fangs. The manuals also refer to him as a “lesser demon” or “little devil” (oddly enough the U.S. one uses “devil” despite it being taboo at the time) who haunts the dreams of boys who play Nintendo games.

This is the most recent official art of Ninji from the early 2000s.
This is the most recent official art of Ninji from the early 2000s.

I can’t say for sure what the original intent was behind the design, but since then Ninji has been commonly depicted as a cute bunny-like creature wearing the traditional ninja garb, sometimes black, sometimes purple, which is interesting if you’re into both ninja and Mario lore. It’s said that the outfit ninjas are commonly depicted wearing in popular media is based on the outfit puppet handlers wore to blend into the background of bunraku theater, and Miyamoto has said before that each Mario title, Super Mario Bros. 3 in particular, are basically like a show the characters are putting on. Maybe Ninji is responsible for moving the stage elements around behind the scenes?

Ninji as seen in Super Mario All-Stars, Doki Doki Panic/Super Mario Bros. 2/Super Mario World and Paper Mario.
Ninji as seen in Super Mario All-Stars, Doki Doki Panic/Super Mario Bros. 2/Super Mario World and Paper Mario.

Following Doki Doki Panic Ninji made an appearance in Super Mario World, but an appearance that was quite odd—he only appears in two rooms, within the “Front Door” and “Back Door” of Bowser’s Castle, and all he does is jump around in the darkness. The game also re-uses his original Doki Doki Panic sprite without updating it, note Pokey also appeared infrequently in World yet got a whole new sprite, and he’s absent from the credits of the game showing off the majority of enemies. Was he a last minute addition? Super Mario All-Stars released a couple of years later updated his sprite for the SNES remake of Super Mario Bros. 2, turning him a bright purple that made many of us 90’s kids think he looked like Gengar, but beyond that Ninji disappeared from the main Mario series for good.

A decade later Ninji made his return to the Mario series after being absent from even the spin-offs (bar Hotel Mario, oddly enough) as NPCs in Paper Mario. It would’ve been amazing to have seen Ninji as a playable character, and it’s a shame the only new pre-existing Mario enemy the sequel used was a Squeek, but sadly Paper Mario didn’t even make them enemies you could fight. They’re just minor NPCs who appear as the Star Kids’ guardians—I guess this is because they’re somewhat star-shaped themselves, but using what is basically a demon-ninja for this role was an odd choice. After Paper Mario Ninji once more disappeared, apart from a minor role in Mario vs. Donkey Kong (and the localization forgot it was called Ninji outside of Japan!) and Mario Party Advance, the latter featuring quite a wide assortment of obscure Mario characters. Oh, and the GBA remake of Super Mario Bros. 2 but that doesn’t quite count—though it did introduce a “Giant Ninji”.

Go Ninji, Go Ninji Go!
Go Ninji!

Things have started to look up for Ninji though as he recently appeared in Paper Mario: Sticker StarMario & Luigi: Paper Jam, and Paper Mario: Color Splash as an enemy once again instead of simply an NPC. Regardless of how you feel about the quality of these titles I was quite excited when I encountered Ninji in Sticker Star and loved seeing that Nintendo was having more fun with its ninja motif, with it doing stuff like using camouflage, substitution jutsu, and turning itself into a throwing star. At the same time it was such a missed opportunity he wasn’t in Super Mario 3D World despite that game using the Super Mario Bros. 2 character system and featuring a Japanese-style temple level that he’d be absolutely perfect for and I’m still eagerly awaiting his transition into 3D. Hopefully “Super Mario Switch” finally grants my wish and Ninji becomes popular enough that he gets to appear in Mario Kart next.

DEEPEST LORE!

By the way, you ever notice Nabbit kind of looks a bit like Ninji?

Imajin, Lina, Mama, and Papa.
Imajin, Lina, Mama, and Papa.

Oh, and when it comes to Doki Doki Panic I’d like to add that I would love to see the Arabian family from the original appear in a Mario title, like as secret characters or something along those lines, but that probably won’t happen. While basically everything else in Doki Doki Panic, Wart included, appear to be owned by Nintendo Imajin (the son character who became Mario) and his family I believe are owned by Fuji TV as they appeared in the following television spot aired to promote the Yume Koujou event the game was made for:

This video was discovered by Nintendo Era who has done a fair bit of research into the Fuji TV event that inspired Doki Doki Panic, a very interesting topic. Props to the Super Mario Wiki as well for the manual scans of Doki Doki Panic as well as other images and keeping track of the appearances of every Mario enemy, no matter how small. I applaud the individual who played Hotel Mario long enough to realize Ninji was included in the game.

-Birdie <<(*>*)